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C# Observer

The Observer design pattern defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.

Frequency of use:
high
C# Design Patterns

UML class diagram

A visualization of the classes and objects participating in this pattern.


Participants

The classes and objects participating in this pattern include:

  • Subject  (Stock)
    • knows its observers. Any number of Observer objects may observe a subject
    • provides an interface for attaching and detaching Observer objects.
  • ConcreteSubject  (IBM)
    • stores state of interest to ConcreteObserver
    • sends a notification to its observers when its state changes
  • Observer  (IInvestor)
    • defines an updating interface for objects that should be notified of changes in a subject.
  • ConcreteObserver  (Investor)
    • maintains a reference to a ConcreteSubject object
    • stores state that should stay consistent with the subject's
    • implements the Observer updating interface to keep its state consistent with the subject's

Structural code in C#

This structural code demonstrates the Observer pattern in which registered objects are notified of and updated with a state change.

using System;
using System.Collections.Generic;

namespace Observer.Structural
{
    /// <summary>
    /// Observer Design Pattern
    /// </summary>

    public class Program
    {
        public static void Main(string[] args)
        {
            // Configure Observer pattern

            ConcreteSubject s = new ConcreteSubject();

            s.Attach(new ConcreteObserver(s, "X"));
            s.Attach(new ConcreteObserver(s, "Y"));
            s.Attach(new ConcreteObserver(s, "Z"));

            // Change subject and notify observers

            s.SubjectState = "ABC";
            s.Notify();

            // Wait for user

            Console.ReadKey();
        }
    }

    /// <summary>
    /// The 'Subject' abstract class
    /// </summary>

    public abstract class Subject
    {
        private List<Observer> observers = new List<Observer>();

        public void Attach(Observer observer)
        {
            observers.Add(observer);
        }

        public void Detach(Observer observer)
        {
            observers.Remove(observer);
        }

        public void Notify()
        {
            foreach (Observer o in observers)
            {
                o.Update();
            }
        }
    }

    /// <summary>
    /// The 'ConcreteSubject' class
    /// </summary>

    public class ConcreteSubject : Subject
    {
        private string subjectState;

        // Gets or sets subject state

        public string SubjectState
        {
            get { return subjectState; }
            set { subjectState = value; }
        }
    }

    /// <summary>
    /// The 'Observer' abstract class
    /// </summary>

    public abstract class Observer
    {
        public abstract void Update();
    }

    /// <summary>
    /// The 'ConcreteObserver' class
    /// </summary>

    public class ConcreteObserver : Observer
    {
        private string name;
        private string observerState;
        private ConcreteSubject subject;

        // Constructor

        public ConcreteObserver(
            ConcreteSubject subject, string name)
        {
            this.subject = subject;
            this.name = name;
        }

        public override void Update()
        {
            observerState = subject.SubjectState;
            Console.WriteLine("Observer {0}'s new state is {1}",
                name, observerState);
        }

        // Gets or sets subject

        public ConcreteSubject Subject
        {
            get { return subject; }
            set { subject = value; }
        }
    }
}
Output
Observer X's new state is ABC
Observer Y's new state is ABC
Observer Z's new state is ABC

Real-world code in C#

This real-world code demonstrates the Observer pattern in which registered investors are notified every time a stock changes value.

using System;
using System.Collections.Generic;

namespace Observer.RealWorld
{
    /// <summary>
    /// Observer Design Pattern
    /// </summary>

    public class Program
    {
        public static void Main(string[] args)
        {
            // Create IBM stock and attach investors

            IBM ibm = new IBM("IBM", 120.00);
            ibm.Attach(new Investor("Sorros"));
            ibm.Attach(new Investor("Berkshire"));

            // Fluctuating prices will notify investors

            ibm.Price = 120.10;
            ibm.Price = 121.00;
            ibm.Price = 120.50;
            ibm.Price = 120.75;

            // Wait for user

            Console.ReadKey();
        }
    }

    /// <summary>
    /// The 'Subject' abstract class
    /// </summary>

    public abstract class Stock
    {
        private string symbol;
        private double price;
        private List<IInvestor> investors = new List<IInvestor>();

        // Constructor

        public Stock(string symbol, double price)
        {
            this.symbol = symbol;
            this.price = price;
        }

        public void Attach(IInvestor investor)
        {
            investors.Add(investor);
        }

        public void Detach(IInvestor investor)
        {
            investors.Remove(investor);
        }

        public void Notify()
        {
            foreach (IInvestor investor in investors)
            {
                investor.Update(this);
            }

            Console.WriteLine("");
        }

        // Gets or sets the price

        public double Price
        {
            get { return price; }
            set
            {
                if (price != value)
                {
                    price = value;
                    Notify();
                }
            }
        }

        // Gets the symbol

        public string Symbol
        {
            get { return symbol; }
        }
    }

    /// <summary>
    /// The 'ConcreteSubject' class
    /// </summary>

    public class IBM : Stock
    {
        // Constructor

        public IBM(string symbol, double price)
            : base(symbol, price)
        {
        }
    }

    /// <summary>
    /// The 'Observer' interface
    /// </summary>

    public interface IInvestor
    {
        void Update(Stock stock);
    }

    /// <summary>
    /// The 'ConcreteObserver' class
    /// </summary>

    public class Investor : IInvestor
    {
        private string name;
        private Stock stock;

        // Constructor

        public Investor(string name)
        {
            this.name = name;
        }

        public void Update(Stock stock)
        {
            Console.WriteLine("Notified {0} of {1}'s " +
                "change to {2:C}", name, stock.Symbol, stock.Price);
        }

        // Gets or sets the stock

        public Stock Stock
        {
            get { return stock; }
            set { stock = value; }
        }
    }
}
Output
Notified Sorros of IBM's change to $120.10
Notified Berkshire of IBM's change to $120.10

Notified Sorros of IBM's change to $121.00
Notified Berkshire of IBM's change to $121.00

Notified Sorros of IBM's change to $120.50
Notified Berkshire of IBM's change to $120.50

Notified Sorros of IBM's change to $120.75
Notified Berkshire of IBM's change to $120.75

.NET Optimized code in C#

The .NET optimized code demonstrates the same real-world situation as above but uses modern, built-in .NET features, such as, generics, reflection, LINQ, lambda functions, etc. You can find an example on our Singleton pattern page.

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