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Separate the construction of a complex object from its representation so
that the same construction process can create different representations.
Frequency of use: medium low
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The classes and/or objects participating in this pattern are:
- Builder (VehicleBuilder)
- specifies an abstract interface for creating parts of a Product object
- ConcreteBuilder (MotorCycleBuilder, CarBuilder, ScooterBuilder)
- constructs and assembles parts of the product by implementing the Builder interface
- defines and keeps track of the representation it creates
- provides an interface for retrieving the product
- Director (Shop)
- constructs an object using the Builder interface
- Product (Vehicle)
- represents the complex object under construction. ConcreteBuilder builds the product's internal
representation and defines the process by which it's assembled
- includes classes that define the constituent parts, including interfaces for
assembling the parts into the final result
This structural code demonstrates the Builder pattern in which complex objects are
created in a step-by-step fashion. The construction process can create different
object representations and provides a high level of control over the assembly
of the objects.
Show code
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// Builder pattern -- Structural example
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using System;
using System.Collections;
namespace DoFactory.GangOfFour.Builder.Structural
{
// MainApp test application
public class MainApp
{
public static void Main()
{
// Create director and builders
Director director = new Director();
Builder b1 = new ConcreteBuilder1();
Builder b2 = new ConcreteBuilder2();
// Construct two products
director.Construct(b1);
Product p1 = b1.GetResult();
p1.Show();
director.Construct(b2);
Product p2 = b2.GetResult();
p2.Show();
// Wait for user
Console.Read();
}
}
// "Director"
class Director
{
// Builder uses a complex series of steps
public void Construct(Builder builder)
{
builder.BuildPartA();
builder.BuildPartB();
}
}
// "Builder"
abstract class Builder
{
public abstract void BuildPartA();
public abstract void BuildPartB();
public abstract Product GetResult();
}
// "ConcreteBuilder1"
class ConcreteBuilder1 : Builder
{
private Product product = new Product();
public override void BuildPartA()
{
product.Add("PartA");
}
public override void BuildPartB()
{
product.Add("PartB");
}
public override Product GetResult()
{
return product;
}
}
// "ConcreteBuilder2"
class ConcreteBuilder2 : Builder
{
private Product product = new Product();
public override void BuildPartA()
{
product.Add("PartX");
}
public override void BuildPartB()
{
product.Add("PartY");
}
public override Product GetResult()
{
return product;
}
}
// "Product"
class Product
{
ArrayList parts = new ArrayList();
public void Add(string part)
{
parts.Add(part);
}
public void Show()
{
Console.WriteLine("\nProduct Parts -------");
foreach (string part in parts)
Console.WriteLine(part);
}
}
}
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Output
Product Parts -------
PartA
PartB
Product Parts -------
PartX
PartY
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This real-world code demonstates the Builder pattern in which different vehicles are
assembled in a step-by-step fashion. The Shop uses VehicleBuilders to construct
a variety of Vehicles in a series of sequential steps.
Show code
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// Builder pattern -- Real World example
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using System;
using System.Collections;
namespace DoFactory.GangOfFour.Builder.RealWorld
{
// MainApp test application
public class MainApp
{
public static void Main()
{
// Create shop with vehicle builders
Shop shop = new Shop();
VehicleBuilder b1 = new ScooterBuilder();
VehicleBuilder b2 = new CarBuilder();
VehicleBuilder b3 = new MotorCycleBuilder();
// Construct and display vehicles
shop.Construct(b1);
b1.Vehicle.Show();
shop.Construct(b2);
b2.Vehicle.Show();
shop.Construct(b3);
b3.Vehicle.Show();
// Wait for user
Console.Read();
}
}
// "Director"
class Shop
{
// Builder uses a complex series of steps
public void Construct(VehicleBuilder vehicleBuilder)
{
vehicleBuilder.BuildFrame();
vehicleBuilder.BuildEngine();
vehicleBuilder.BuildWheels();
vehicleBuilder.BuildDoors();
}
}
// "Builder"
abstract class VehicleBuilder
{
protected Vehicle vehicle;
// Property
public Vehicle Vehicle
{
get{ return vehicle; }
}
public abstract void BuildFrame();
public abstract void BuildEngine();
public abstract void BuildWheels();
public abstract void BuildDoors();
}
// "ConcreteBuilder1"
class MotorCycleBuilder : VehicleBuilder
{
public override void BuildFrame()
{
vehicle = new Vehicle("MotorCycle");
vehicle["frame"] = "MotorCycle Frame";
}
public override void BuildEngine()
{
vehicle["engine"] = "500 cc";
}
public override void BuildWheels()
{
vehicle["wheels"] = "2";
}
public override void BuildDoors()
{
vehicle["doors"] = "0";
}
}
// "ConcreteBuilder2"
class CarBuilder : VehicleBuilder
{
public override void BuildFrame()
{
vehicle = new Vehicle("Car");
vehicle["frame"] = "Car Frame";
}
public override void BuildEngine()
{
vehicle["engine"] = "2500 cc";
}
public override void BuildWheels()
{
vehicle["wheels"] = "4";
}
public override void BuildDoors()
{
vehicle["doors"] = "4";
}
}
// "ConcreteBuilder3"
class ScooterBuilder : VehicleBuilder
{
public override void BuildFrame()
{
vehicle = new Vehicle("Scooter");
vehicle["frame"] = "Scooter Frame";
}
public override void BuildEngine()
{
vehicle["engine"] = "50 cc";
}
public override void BuildWheels()
{
vehicle["wheels"] = "2";
}
public override void BuildDoors()
{
vehicle["doors"] = "0";
}
}
// "Product"
class Vehicle
{
private string type;
private Hashtable parts = new Hashtable();
// Constructor
public Vehicle(string type)
{
this.type = type;
}
// Indexer (i.e. smart array)
public object this[string key]
{
get{ return parts[key]; }
set{ parts[key] = value; }
}
public void Show()
{
Console.WriteLine("\n---------------------------");
Console.WriteLine("Vehicle Type: {0}", type);
Console.WriteLine(" Frame : {0}", parts["frame"]);
Console.WriteLine(" Engine : {0}", parts["engine"]);
Console.WriteLine(" #Wheels: {0}", parts["wheels"]);
Console.WriteLine(" #Doors : {0}", parts["doors"]);
}
}
}
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Output
---------------------------
Vehicle Type: Scooter
Frame : Scooter Frame
Engine : none
#Wheels: 2
#Doors : 0
---------------------------
Vehicle Type: Car
Frame : Car Frame
Engine : 2500 cc
#Wheels: 4
#Doors : 4
---------------------------
Vehicle Type: MotorCycle
Frame : MotorCycle Frame
Engine : 500 cc
#Wheels: 2
#Doors : 0
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This .NET optimized code demonstrates the
same real-world situation as above but uses modern, built-in .NET features.
Show code
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// Builder pattern -- .NET optimized
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See our Singleton page for a .NET optimized code sample.
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